It's a fascinating experience unlike any other and I can only recommend everybody with even the slightest interest to try the books. Together with the congenial original cover art and the original maps these books allow for countless adventures. These texts, taut as they are written, really manage to evoke images in the mind of the reader. I also don't like the art in this conversion, everything looks generic to me and I fear the colorful design to draw the attention away from the very delicately written, almost poetic texts. I have many pages of notes for every book, collected in years of adventure in these wondrous lands. I even fear it could come out as a mediocre computer game as its gameplay mechanics are very basic and it isn't able to recreate the exciting feeling of throwing your dice and writing your own adventure diary, creating your own maps and collecting every little hint. As a computer version however it loses its unique character in my opinion and I imagine it's difficult to feel what made and still makes this series so legendary. The concept is brillant and nothing like it exists in the realm of books ("Legendary Kingdoms" is the only book series that tries the same, the first book is out and adds a party mechanics to the FL formula). Based on your actions you can even get enslaved and sold into another realm (and thus are forced to travel to another book). You can experiment and explore as you like, you fight thieves on the road or kill nasty beasts in the wilderness, discover back alleys of great cities or get lost in labyrinthic woods full of secrets or discover ancient ruins, trade with goods, conquer the seas, buy a city house, learn to play cryptic games or break into the well guarded palace of a mighty Shogun, you may invest in stocks, work for a king or do jousts against knights, climb to the highest mountains, conspire against political powers - or just wander from realm to realm and discover what lies behind the next hill, the next mountain, the next ocean. What makes it special is that it is basically a free roaming, open world solo RPG experience where you can travel from one book to another, where quests stretch over different books and you are totally free to do what you want. Obviously Mages and Priests with base Combat of 2 would have a hard time reaching it vs a Rogue or a Wayfarer, and so on.For me, FL is one of the most astonishing book series ever created and the boldest experiment game books have to offer. Warrior's Stunning Blow requires base Combat of 6) which means you have to complete quests that increase it in order to obtain it. Skills have certain requirements for their respected ability (i.e. Mid-game when you start to diversify, you can multiclass but only to a specific degree. The background of each hero hints at what is easier to attempt at the beginning. Of course, this will depend on the players feedback too! Might even pop additional events.Īt the moment starting equipment, playstyle in combat, playstyle in choosing which areas of the world to tackle first is different due to the starting abilities. Later on when content grows and grows with 4 books and beyound, I'll probably revert it to how it originally was. This is due to the content available at the moment (only 2 books). So, I've made the decision to open the class specific quests to everyone for this release.
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